Event Title

COMPUTER AIDED DESIGN USING VIRTUAL AND AUGMENTED REALITY AS A PRACTICAL SOLUTION TO DESIGN, WITH REGARDS TO WAYFINDING.

Presenter Information

Michael Gilligan

Mentor 1

Adream Blair

Location

Union Wisconsin Room

Start Date

27-4-2018 1:00 PM

Description

COMPUTER AIDED DESIGN USING VIRTUAL AND AUGMENTED REALITY AS A PRACTICAL SOLUTION TO DESIGN, WITH REGARDS TO 3D PRINTING.

Adream Blair, Associate Professor; Michael Gilligan, Undergraduate Research Assistant
University of Wisconsin-Milwaukee

Abstract

While virtual reality and augmented reality has seen vast improvements and innovations over the last two years, the technology is still very much in its infancy. As such, it lacks the proper research, to distinguish itself as an impractical fad, or a realistic alternative to current methods of computer aided design. Is CAD modeling in virtual/augmented reality a feasible solution to design with regards to 3D printing? More specifically, does it hold advantages over traditional means of CAD modeling, i.e. keyboard and mouse? This research aims to test the usefulness of virtual/augmented reality within a specific area. My role is to develop and test the usefulness of the existing technology in the real time creation of objects and explore the methods of creation in which people create in a virtual space. The technologies in question serve as a more immersive means of interaction between a user and the digital realm. Though similar, virtual reality and augmented reality operate at different levels of immersion. Augmented reality superimposes a computer-generated image on a user's view of the real world. This creates a composite view, in which the computer-generated image interacts with the real world and the user. Virtual reality fully immerses the user in a computer-generated realm, with no interaction to the real world. Virtual reality is purely an interaction between the user and a computer-generated environment. Through this experimentation and problem solving, I plan to document my own experiences using virtual/augmented reality to determine its advantages and disadvantages over other methods of CAD.

This document is currently not available here.

Share

COinS
 
Apr 27th, 1:00 PM

COMPUTER AIDED DESIGN USING VIRTUAL AND AUGMENTED REALITY AS A PRACTICAL SOLUTION TO DESIGN, WITH REGARDS TO WAYFINDING.

Union Wisconsin Room

COMPUTER AIDED DESIGN USING VIRTUAL AND AUGMENTED REALITY AS A PRACTICAL SOLUTION TO DESIGN, WITH REGARDS TO 3D PRINTING.

Adream Blair, Associate Professor; Michael Gilligan, Undergraduate Research Assistant
University of Wisconsin-Milwaukee

Abstract

While virtual reality and augmented reality has seen vast improvements and innovations over the last two years, the technology is still very much in its infancy. As such, it lacks the proper research, to distinguish itself as an impractical fad, or a realistic alternative to current methods of computer aided design. Is CAD modeling in virtual/augmented reality a feasible solution to design with regards to 3D printing? More specifically, does it hold advantages over traditional means of CAD modeling, i.e. keyboard and mouse? This research aims to test the usefulness of virtual/augmented reality within a specific area. My role is to develop and test the usefulness of the existing technology in the real time creation of objects and explore the methods of creation in which people create in a virtual space. The technologies in question serve as a more immersive means of interaction between a user and the digital realm. Though similar, virtual reality and augmented reality operate at different levels of immersion. Augmented reality superimposes a computer-generated image on a user's view of the real world. This creates a composite view, in which the computer-generated image interacts with the real world and the user. Virtual reality fully immerses the user in a computer-generated realm, with no interaction to the real world. Virtual reality is purely an interaction between the user and a computer-generated environment. Through this experimentation and problem solving, I plan to document my own experiences using virtual/augmented reality to determine its advantages and disadvantages over other methods of CAD.