Event Title

Instructional Technologies and App Development

Presenter Information

Jessica Carpenter

Mentor 1

Jacques Du Plessis

Location

Union Wisconsin Room

Start Date

27-4-2018 1:00 PM

Description

US students lag behind the rest of the world in primary education. Little automation of higher mathematics skills exists, leading to tedious visualizations or paper-and-pencil scratch work to solve a problem as simple as 213-94=x. Automation of higher functions (advanced addition, subtraction, multiplication, and division) would de-clutter the brain and leave room for more complex mathematics. Our research lays the foundation to be able to accelerate mathematics education. We are currently prototyping a website-based game that aims to facilitate the formation of math fluency skills by presenting prospective testers with a flashcard game. Testers will be given a set of three numbers from a pre-selected set. One of these numbers will be blank, and the tester will be presented with an audio recording of the flashcard shown on screen. After some time has elapsed, the answer will be displayed and accompanied by the corresponding audio file. We are hopeful that this method will help students take control of their own learning by not only having access to a resource like this as school, but also at home. In the future we would like to move the application from solely web-based to mobile and other platforms. We hope our application will help revolutionize the juvenile math education system and put American students on par with the rest of the world’s children.

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Apr 27th, 1:00 PM

Instructional Technologies and App Development

Union Wisconsin Room

US students lag behind the rest of the world in primary education. Little automation of higher mathematics skills exists, leading to tedious visualizations or paper-and-pencil scratch work to solve a problem as simple as 213-94=x. Automation of higher functions (advanced addition, subtraction, multiplication, and division) would de-clutter the brain and leave room for more complex mathematics. Our research lays the foundation to be able to accelerate mathematics education. We are currently prototyping a website-based game that aims to facilitate the formation of math fluency skills by presenting prospective testers with a flashcard game. Testers will be given a set of three numbers from a pre-selected set. One of these numbers will be blank, and the tester will be presented with an audio recording of the flashcard shown on screen. After some time has elapsed, the answer will be displayed and accompanied by the corresponding audio file. We are hopeful that this method will help students take control of their own learning by not only having access to a resource like this as school, but also at home. In the future we would like to move the application from solely web-based to mobile and other platforms. We hope our application will help revolutionize the juvenile math education system and put American students on par with the rest of the world’s children.