Event Title

Integrating Creativity and Engineering Processes

Mentor 1

Emily Berens

Mentor 2

Christopher Willey

Start Date

16-4-2021 12:00 AM

Description

Joining technical learning and creativity is something not enough people get to experience. There is so much valuable insight to be gained from merging the worlds of STEM and creativity. Being able to understand and connect the two different types of fields becomes more and more important with new emerging technology. One place where this is very apparent is in the world of virtual reality. A lot of virtual reality exists as a creative and entertainment space, but it is founded on engineering and math. To discover and use new technology to its full potential, more people need to be able to see the space from both STEM and artistry sides. The basis of my research is about using engineering programs and technology and integrating them into a virtual reality space where they can be used in new ways. I am using programs such as the engineering application Creo to design assets and parts that aren’t defined by strict geometry and dimensions, but rather organic shapes. The goal is to be able to integrate these assets and pieces into a virtual landscape where they can be combined with sound and matching visuals to create an overall experience that can also serve as an education tool. Making a virtual reality space where you can see the creativity and art while also observing different engineering processes. So far, I’ve found that it is a challenge to use the programs in ways not intended, but it’s not impossible. The significance of this is to show how the two fields of study do not have to be separate things, and to provide an experience at the intersection of two worlds that are more similar than most people think.

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Apr 16th, 12:00 AM

Integrating Creativity and Engineering Processes

Joining technical learning and creativity is something not enough people get to experience. There is so much valuable insight to be gained from merging the worlds of STEM and creativity. Being able to understand and connect the two different types of fields becomes more and more important with new emerging technology. One place where this is very apparent is in the world of virtual reality. A lot of virtual reality exists as a creative and entertainment space, but it is founded on engineering and math. To discover and use new technology to its full potential, more people need to be able to see the space from both STEM and artistry sides. The basis of my research is about using engineering programs and technology and integrating them into a virtual reality space where they can be used in new ways. I am using programs such as the engineering application Creo to design assets and parts that aren’t defined by strict geometry and dimensions, but rather organic shapes. The goal is to be able to integrate these assets and pieces into a virtual landscape where they can be combined with sound and matching visuals to create an overall experience that can also serve as an education tool. Making a virtual reality space where you can see the creativity and art while also observing different engineering processes. So far, I’ve found that it is a challenge to use the programs in ways not intended, but it’s not impossible. The significance of this is to show how the two fields of study do not have to be separate things, and to provide an experience at the intersection of two worlds that are more similar than most people think.