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Since the wide-spread availability of cost efficient image-based modeling software emerged five years ago, the discipline of archaeology has seen a proliferation of all things digital. The implementation of 3D modeling specifically is well attested as evidenced initially by a wave of peer-reviewed studies testing the technology for archaeological purposes, which has then been followed by colloquia, conferences panels, workshops, and publications focusing on the technology’s analytical benefits. It remains evident that although digital archaeology is not a new development, it now has a heretofore unpresented degree of staying power. The intention here is to present a critical analysis of the technology by drawing on a set of field applications that highlight how this technology continues to transform the discipline through a diverse set of methodological and interpretive frameworks.

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The Digital Press @ University of North Dakota


Grand Forks, North Dakota


image-based modeling, 3D, digital archaeology, spatial analysis, photogrammetry


Classical Archaeology and Art History

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

2.2. The Things We Can Do with Pictures: Image-Based Modeling and Archaeology