Instructional Technologies and App Development
Mentor 1
Jacques Du Plessis
Location
Union Wisconsin Room
Start Date
27-4-2018 1:00 PM
Description
US students lag behind the rest of the world in primary education. Little automation of higher mathematics skills exists, leading to tedious visualizations or paper-and-pencil scratch work to solve a problem as simple as 213-94=x. Automation of higher functions (advanced addition, subtraction, multiplication, and division) would de-clutter the brain and leave room for more complex mathematics. Our research lays the foundation to be able to accelerate mathematics education. We are currently prototyping a website-based game that aims to facilitate the formation of math fluency skills by presenting prospective testers with a flashcard game. Testers will be given a set of three numbers from a pre-selected set. One of these numbers will be blank, and the tester will be presented with an audio recording of the flashcard shown on screen. After some time has elapsed, the answer will be displayed and accompanied by the corresponding audio file. We are hopeful that this method will help students take control of their own learning by not only having access to a resource like this as school, but also at home. In the future we would like to move the application from solely web-based to mobile and other platforms. We hope our application will help revolutionize the juvenile math education system and put American students on par with the rest of the world’s children.
Instructional Technologies and App Development
Union Wisconsin Room
US students lag behind the rest of the world in primary education. Little automation of higher mathematics skills exists, leading to tedious visualizations or paper-and-pencil scratch work to solve a problem as simple as 213-94=x. Automation of higher functions (advanced addition, subtraction, multiplication, and division) would de-clutter the brain and leave room for more complex mathematics. Our research lays the foundation to be able to accelerate mathematics education. We are currently prototyping a website-based game that aims to facilitate the formation of math fluency skills by presenting prospective testers with a flashcard game. Testers will be given a set of three numbers from a pre-selected set. One of these numbers will be blank, and the tester will be presented with an audio recording of the flashcard shown on screen. After some time has elapsed, the answer will be displayed and accompanied by the corresponding audio file. We are hopeful that this method will help students take control of their own learning by not only having access to a resource like this as school, but also at home. In the future we would like to move the application from solely web-based to mobile and other platforms. We hope our application will help revolutionize the juvenile math education system and put American students on par with the rest of the world’s children.